So – lets continue, from part one that may be found HERE
I love sandbox type of games, that is why I struggle to get into EVE again and again. And there are three titles that catches my attention:
The game itself has too much features to go one by one, lets just see some of the main ones – you are rebuilding the civilization. Well that is enough said, oh and other players are also rebuilding it and most probably have a different view on how it should be re-built. As you may see in the promotion video this MMORPG gathers existing features but work them into great detail – for me personally the Nation System is the important part – as this is something quite unique for MMOs and it will be interesting to see how that develops.
MMORPG, open, massive, sandbox world – and most importantly Full Loot! You may see other features as player driven political and legal system, player skill based combat, or evolving environment of the world. Whenever I hear Full Loot, or Final Death – it catches my attention immediately – that is what separate the Lego Racer from Day Z (for example). Everyone is a hero when he can re-spawn with his gear, but the game gains a totally different angle when you know that if you die… it means a BIG problem. That makes game more fun for both sides – one one side you actually care about your life and well-being, on the other side whenever you kill someone there is much deeper satisfaction…
I am very glad the game got funded. This seems like a proper old-school sandbox, where (as there is a single developer working on it) he will target play-mechanics, ideas, story etc. rather than graphics and shadows. As the video goes – you can become a peaceful hunter, or gather bandits and become a feared warlord. World will also feature deep religion background with lots of forgotten deities which you can raise and serve as their messiah – say whut?! Well that is the nice angle I would definitely like to try out. I am missing games where you can play evil part….
Kickstarter campaigns are about presentation, video, concept art etc. Even if your project is great but the presentation is lacking that special edge – you will not get funded. On the other side if your project is mediocre or lousy but you have an outstanding presentation you will probably get lucky.
As I have mentioned I am not much into adventure games – but the video pitch and the provided concept art of Jack Houston and the Necronauts really captured my attention. The game truly looks like a good old-school Sci-Fi movie, while you are being a staring character in it. Then there goes some “names-dropping” of the team developing the title, and well – the argument is there, seems like the guys know what they are doing. For me one the most interesting adventure game projects.
One of the most interesting things I ve seen lately. CLANG – by Neal Stephenson - writer, rings a bell? “But Dave, how can writer develop a game?” Well my dear reader Mr. Stephenson gathered quite a deep knowledge of melee fighting and sword mastery and he would like to stop playing point and click sword games thinking that we are all Lancelots and would like us to experience something much more deeper and complex than that. Best it will be explained by the grand-master himself:
At this point project is missing around 165k USD, would be really disappointing if a unique project like this does not get funded. So stop giving your dollars to “imagine Zelda meets Mario meets Zombies” games and support a serious project. Now.
Well, lots of projects seen, lots of projects will come. We will see, maybe a series of worst Kickstarter projects will appear too.