Cheesy title, love it. (Editor – not so much)
As we in ModernFictum dumped our girlfriends and forgot about our real-social life – so we can bring you the most interesting from the gaming environment. we decided that it is that time of month again… to have a round-house kick at Kickstarter campaigns and see whats what.
Disclaimer: All opinions listed here are personal, I do understand that each developer put great effort into creating his/her Kickstarter campaign, and that everybody thinks that their idea is the next “BIG THING”, for this article that does not matter – I will try to provide the overview with some opinion hints, rest is up to you.
This title does not require any deep presentation, it was already covered multiple times and was successfully funded with few days to go before launch (as you read you can still participate). There are a lot of campaigns featuring Zombie theme (like… a LOT) but Dead State does stand out of the crowd by doing things a little bit differently. Imagine a Zombie survival game (as you are maybe used from Last Stand series) where you have to withstand the waves of zombies for several days, send your party to retrieve survivors, supplies and push forward. Well in Dead State you are doing exactly that but in much more detail – with one difference that you are not planning to run anywhere, the goal is to become a “happy camper” and rebuild a destroyed kindergarten (for example) into “Brotherhood of Steel” type of fortress. Holding the Zombie waves is just one side of the game, the genuine part comes in features such as moral decision within the group, upgrading your building to boost your groups (survivors) morale, feeding members of your “place of happiness”, rebuilding the base the protect your followers etc. Those (and many other) details are moving a game from “shoot-them-all” type of shooter into survival simulator. Quoting the developers:
We are so sick of most zombie games. Yes, we get it, killing zombies is fun. But that’s not what the zombie genre is about. It’s about survival, first and foremost – the struggle of the survivors faced with adapting to a world that has succumbed to an unfathomable event.
Agree, and will definitely keep in eye on this title.
Again Zombie theme, but with a very interesting twist – big open world, playing with your friends or other players, and the goal – survive 30 days. Those 30 days… real time. Obviously you dont have to play them in a row – of course, in case you are a hardcore zombie player you can try – but eventually you will become a zombie in real life. From available information it seems like a game could have some similarities to Day Z, as co-op, hunting other groups, gathering supplies and food. Oh, and you can become a zombie yourself… mutating into higher levels of zombie evolution… big open world, you on co-op with other zombie players… yes please.
“But Dave, i ve played L4D already… this is nothing new…” - well it is my dear brain-loving friend – as L4D is a reaction based game, where you are going from point A to point B and zombies are jumping at you… while in The Living you will think about actual survival part. Which is normal – when Zombipocalypse strikes, I will not care about Zombie kill count I will look for fuel, bullets, food and shelter.
More details on their Kickstarter campaign, for me this is even more interesting than Dead State.
One of those titles that does not make much sense to me. Endless Migration 1 was a success, as a nice casual game and I do take into consideration that there are some players who do not want to slay demons, make other players suffer or do other exiting things with their friends… but this is just no for me, what is even more interesting is that people are actually funding the project – with 6k USD already donated as I write. You can try out the game HERE. Why would people donate money to his project?
Realistic tactical shooter? Yes please. Long long time ago – Rainbow Six series existed, game so realistic as game back then could be, tactical and quite hard. Well they do not do games like that no more – because we are getting too lazy even to play our games. We want everything to be easy and straightforward. Luckily there are people who do not like it that way, and even more luckily there are people who do not like it that way and know how to put a developing team together. As a “small” bonus – those are the people behind the original Rainbox Six and Ghost recon. Did I mention that the game is of course meant for multi-player? ”Daddy, tell me what COD MF is…” “Well son… that was a game for kinder-garden kids, when you get older you will play BF3, and maybe once… Ground Branch”
Hack and Slash co-op/multiplayer…? Where your damage is counted from the type of the movements (the actual movement not having a target and pressing number 2), could be interesting. Video presentation gets deep into crafting part of the game, where apparently you will be able to choose anything from type of swords handle to the color of your statue… I can see how some part of such modifications could be interesting but for me – what matters is combat … I have my doubts about this title as personally i would prefer War of the Roses. Or at least the presentation of WotR is better, time will show who wins.
I am not fan of adventure games, I do prefer pvp environment and last adventure I played was Grim Fandango. This project managed to not only get the funding of 25000 USD it required but at this point has 45000 USD totally. Which obviously shows a great interest of the players, but is quite beyond my understanding why would people provide funding for this project.