Chances are you remember a little post I made awhile back complaining about all of the problems that I had with Blizzard’s long-awaited title, Diablo III. The truth is that I still had way too many doubts going into it, and I was absolutely certain that it wasn’t going to live up to its hype.
I’ve waited eleven years for the series to see a new addition, and surely all of this hype was just going to fall flat on its face? After all, I do have a personal belief that any game that takes a very long time to make is either really good or really bad, and it hadn’t been shaping up to be really good at all to me. So it would fail, wouldn’t it?
Well, I guess I was wrong.
Originally, I felt the whole thing was a D2 reskin but dumbed down for today’s generation of “casualcore” players. There are fewer options to play with, but it works well as it’s streamlining a process that everybody does in the same exact way. For instance, every wizard would put points into INT while every demon hunter would want to put points into DEX. To do anything different would just be lunacy. Instead, the items you obtain provide better stats for you, meaning you actually care about the equipment that you put on your character. In other words, this is a simplified method that actually works.
Bioware: This is how streamlining is supposed to work, not in your crazy Dragon Age 2 sort of way.
I’m also not entirely sure why I thought the voice acting was so terrible at first. Playing through it, it definitely shows polish to it, and I am always a huge fan of games where there’s unique dialogue per class, and D3 takes it a step further by making it specific for the male and female characters too.
Beyond all of that, the combat is the same classic sort that you’re used to. Can’t really say much beyond that, but all in all, Diablo III turned out to be pretty nifty. I can admit when I’m wrong, so here’s this impressions post for you! And so Diablo III and I lived happily ever after.